Survival Early Prototype
A downloadable game for Windows
Early prototype of a survival game.
Features:
- Procedurally generated world
- Chunk system.
- Resource gathering
- Building
- Caves
- Combat using sword and bow.
- Skeletons opponents
- Stamina and balance system
- A wolf companion that can be given commands
Tutorial:
Combat:
- Press 1 or click on the sword icon to draw the sword.
- Press 2 or click on the bow icon to draw the bow.
- Press the left mouse button to perform an attack.
- Press the right mouse button to make a block.
Gathering Resources:
- Attack trees or stones to cause resources to fall out of them.
- Press 3 or click the hand icon to enter gathering mode.
- While in gathering mode, press the left mouse button on a resource to pick it up.
- Press F to throw away the item you are holding.
Building:
- Press 4 or click the hammer icon to enter building mode.
- Click on the icon of the item you want to place, then place it in the desired location and confirm by pressing the left mouse button.
- Hover over the object and press the right mouse button to remove it.
- To start building, provide the required items on the blueprint.
- To start building, enter build mode, click on the hammer icon on the left side, hold the left mouse button on the selected blueprint.
Companion Command:
- Press 5 or click the whistle icon to enter command mode.
- Press the first icon from the left to tells the companion to follow you.
- Press the middle icon tells your companion to run around you.
- Press the last icon to tell your companion to stay where he is.
Technology Used:
- Unreal Engine 5.3
- Gameplay Ability System
- Procedural Content Generation
- Geometry Scripting
Status | In development |
Platforms | Windows |
Author | PDMDV |
Genre | Survival |
Tags | 3D, Procedural Generation, Prototype, Third Person |
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